

Starshatter supports mouse, keyboard, joystick, throttle, and gamepad flight controls simultaneously, so that you can find the control method that works best for you. This means that with every kill you make, you are directly contributing to the war effort. They are trying to win the war just as much as you are.

Enemy ships and fleet admirals use the same AI algorithms as your own wingmates and commanders. Rather than deliver twenty-five heavily scripted missions that play the same way every time, Starshatter will use a dynamic campaign engine to custom build an unlimited number of unique missions based on the current state of the war, and the type of ship you are commanding: Fighter Mission Types * Patrol * Sweep * Bomber Escort * Starship Escort * Ground Strike * Starship Strike Starship Mission Types * Fleet Engagement * Escort * Blockade * Starbase Assault * Fighter Ops The enemies you will face in Starshatter's dynamic campaign won't just be targets. Dynamic Campaign Engine Starshatter takes the concept of the "mission-based" space simulation to a new level.
